Items

Apple

Apple

Heal
0.15kg

An apple that grows commonly in the wild. Consume it to recover a bit of Health.
Ripened Apple

Ripened Apple

Heal
0.15kg

An apple, ripe and ready for eating. Consume it to recover a small amount of Health.
Rotten Apple

Rotten Apple

Heal
0.15kg

An apple well past its prime. Consuming it restores Health, but also inflicts the blighted debilitation.
Grapes

Grapes

Heal
0.15kg

A bunch of grapes, fresh from the vine. Consume them to recover a bit of Health.
Ripened Grapes

Ripened Grapes

Heal
0.15kg

A bunch of grapes, ripe and ready for eating. Consume them to recover a small amount of Health.
Rotten Grapes

Rotten Grapes

Heal
0.15kg

A bunch of grapes well past its prime. Consuming them restores Health, but also inflicts the blighted debilitation.
Quince

Quince

Heal
0.15kg

A quince that grows in abundance in the wilds of Battahl, rarely seen in Vermund. Consume it to recover a bit of Health.
Ripened Quince

Ripened Quince

Heal
0.15kg

A Battahli quince, ripe and ready for eating. Consume it to recover a small amount of Health.
Rotten Quince

Rotten Quince

Heal
0.15kg

A Battahli quince well past its prime. Consuming it restores Health, but also inflicts the blighted debilitation.
Fig

Fig

Heal
0.15kg

A fig that grows in abundance in the wilds of Battahl, rarely seen in Vermund. Consume it to recover a bit of Health.
Ripened Fig

Ripened Fig

Heal
0.15kg

A Battahli fig, ripe and ready for eating. Consume it to recover a small amount of Health.
Rotten Fig

Rotten Fig

Heal
0.15kg

A Battahli fig well past its prime. Consuming it restores Health, but also inflicts the blighted debilitation.
Raspberry

Raspberry

Heal
0.15kg

A raspberry of the sort found in any meadow. Consume it to recover a bit of Health.
Ripened Raspberry

Ripened Raspberry

Heal
0.15kg

A raspberry, ripe and ready for eating. Consume it to recover a small amount of Health.
Rotten Raspberry

Rotten Raspberry

Heal
0.15kg

A raspberry well past its prime. Consuming it restores Health, but also inflicts the blighted debilitation.
Cranberry

Cranberry

Heal
0.15kg

A cranberry, plucked straight from the vine. Consume it to recover a bit of Health.
Ripened Cranberry

Ripened Cranberry

Heal
0.15kg

A cranberry, ripe and ready for eating. Consume it to recover a small amount of Health.
Rotten Cranberry

Rotten Cranberry

Heal
0.15kg

A cranberry well past its prime. Consuming it restores Health, but also inflicts the blighted debilitation.
Blueberry

Blueberry

Heal
0.15kg

A blueberry, fresh off the bush. Consume it to recover a bit of Health.
Ripened Blueberry

Ripened Blueberry

Heal
0.15kg

A blueberry, ripe and ready for eating. Consume it to recover a small amount of Health.
Rotten Blueberry

Rotten Blueberry

Heal
0.15kg

A blueberry well past its prime. Consuming it restores Health, but also inflicts the blighted debilitation.
Strawberry

Strawberry

Heal
0.15kg

A strawberry, friend to any forager. Consume it to recover a bit of Health.
Ripened Strawberry

Ripened Strawberry

Heal
0.15kg

A strawberry, ripe and ready for eating. Consume it to recover a small amount of Health.
Rotten Strawberry

Rotten Strawberry

Heal
0.15kg

A strawberry well past its prime. Consuming it restores Health, but also inflicts the blighted debilitation.
Scrag of Beast

Scrag of Beast

Heal
0.3kg

The edible flesh of a wild creature. Consume it to recover a small amount of Health.
Aged Scrag of Beast

Aged Scrag of Beast

Heal
0.3kg

A scrag of beast, grown flavorful with age. Consume it to recover a small amount of Health.
Rotten Scrag of Beast

Rotten Scrag of Beast

Heal
0.3kg

A scrag of beast, turned rancid with age. Consuming it restores Health, but also inflicts the blighted debilitation.
Beast-Steak

Beast-Steak

Heal
0.3kg

The nutritious flesh of a wild creature. Consume it to recover a small amount of Health.
Aged Beast-Steak

Aged Beast-Steak

Heal
0.3kg

A beast-steak, grown flavorful with age. Consume it to recover a small amount of Health.
Rotten Beast-Steak

Rotten Beast-Steak

Heal
0.3kg

A beast-steak, turned rancid with age. Consuming it restores Health, but also inflicts the blighted debilitation.
Shorefish

Shorefish

Heal
0.2kg

An exceptionally commonplace fish. Consume it to recover a small amount of Health.
Aged Shorefish

Aged Shorefish

Heal
0.2kg

A shorefish, grown flavorful with age. Consume it to recover a small amount of Health.
Rotten Shorefish

Rotten Shorefish

Heal
0.2kg

A shorefish, turned rancid with age. Consuming it restores Health, but also inflicts the blighted debilitation.
Tideswimmer

Tideswimmer

Heal
0.2kg

A plump, flavorful fish. Consume it to recover a small amount of Health.
Aged Tideswimmer

Aged Tideswimmer

Heal
0.2kg

A tideswimmer, grown flavorful with age. Consume it to recover a small amount of Health.
Rotten Tideswimmer

Rotten Tideswimmer

Heal
0.2kg

A tideswimmer, turned rancid with age. Consuming it restores Health, but also inflicts the blighted debilitation.
Dried Fruit

Dried Fruit

Heal
0.1kg

A piece of fruit, dried to condense its flavor. Consume it to recover a fair amount of Health.
Fruit Roborant

Fruit Roborant

Heal
0.05kg

A medicinal pellet containing bits of fruit. Consume it to recover a great deal of Health.
Fine Fruit Roborant

Fine Fruit Roborant

Heal
0.05kg

A pellet formed of condensed fruit nutrients. Consume it to recover an immense amount of Health.
Dried Meat

Dried Meat

Heal
0.25kg

A scrag of beast, dried to condense its flavor. Consume it to recover a fair amount of Health.
Mincemeat Roborant

Mincemeat Roborant

Heal
0.05kg

A medicinal pellet formed of minced meat. Consume it to recover a great deal of Health.
Fine Mincemeat Roborant

Fine Mincemeat Roborant

Heal
0.05kg

A medicinal pellet formed of quality minced meat. Consume it to recover an immense amount of Health.
Dried Fish

Dried Fish

Heal
0.15kg

A fish, dried to condense its flavor. Consume it to recover a fair amount of Health.
Roe Roborant

Roe Roborant

Heal
0.05kg

A medicinal pellet formed of common fish eggs. Consume it to recover a great deal of Health.
Fine Roe Roborant

Fine Roe Roborant

Heal
0.05kg

A medicinal pellet formed of fine fish eggs. Consume it to recover an immense amount of Health.
Harspud

Harspud

Heal
0.2kg

A variety of tuber known to grow far and wide. Consume it to recover a small amount of Stamina.
Ripened Harspud

Ripened Harspud

Heal
0.2kg

A ripened harspud, grown more nutritious with age. Consume it to recover a small amount of Stamina.
Rotten Harspud

Rotten Harspud

Heal
0.2kg

A harspud well past its prime. Consuming it restores Stamina, but also inflicts the blighted debilitation.
Princess Harspud

Princess Harspud

Heal
0.2kg

A highly nutritious variety of tuber known to grow far and wide. Consume it to recover a small amount of Stamina.
Ripened Princess Harspud

Ripened Princess Harspud

Heal
0.2kg

A princess harspud, ripened and grown even more nutritious with age. Consume it to recover a small amount of Stamina.
Rotten Princess Harspud

Rotten Princess Harspud

Heal
0.2kg

A princess harspud well past its prime. Consuming it restores Stamina, but also inflicts the blighted debilitation.
Dried Spud

Dried Spud

Heal
0.15kg

A vegetable, dried to preserve its nutrients. Consume it to recover a fair amount of Stamina.
Harspud Roborant

Harspud Roborant

Heal
0.05kg

A nutritious pellet formed of mashed harspuds. Consume it to recover a great deal of Stamina.
Fine Harspud Roborant

Fine Harspud Roborant

Heal
0.05kg

A highly nutritious pellet. Consume it to recover an immense amount of Stamina.
Detoxifying Decoction

Detoxifying Decoction

Heal
0.1kg

A decoction that counteracts poisons and venoms. Use it to cure the blighted debilitation.
Waking Powder

Waking Powder

Heal
0.1kg

A medicine replete with rousing elements. Use it to cure the sleep debilitation.
Quenching Syrup

Quenching Syrup

Heal
0.1kg

A medicine containing cooling and fire-quelling elements. Use it to cure the caught fire and torched debilitations.
Warming Salve

Warming Salve

Heal
0.1kg

A salve that raises the body's temperature. Use it to cure frostbite or the ice-bound debilitation.
Sobering Tonic

Sobering Tonic

Heal
0.1kg

A medicine made with various ingredients that stimulate the mind. Use it to cure the unconscious debilitation.
Malleating Elixir

Malleating Elixir

Heal
0.1kg

A medicine known to soften stiff limbs. Use it to cure petrification.
Soothing Brew

Soothing Brew

Heal
0.1kg

A medicine made to invigorate a weary throat. Use it to cure silence.
Panacea

Panacea

Heal
0.1kg

A tonic known to heal any and all ailments. Consume it to recover an astonishing amount of both Stamina and Health, and cure all current debilitations.
Parching Concoction

Parching Concoction

Heal
0.1kg

A medicine that, when taken, has the curious effect of drying up any excess water on the drinker's skin. Use it to cure the drenched debilitation.
Wicking Remedy

Wicking Remedy

Heal
0.1kg

A medicine that, when taken, has the curious effect of removing excess oils on the skin. Use it to cure the tarred debilitation.
Allheal Elixir

Allheal Elixir

Heal
0.2kg

A precious elixir, decocted to concentrate its curative elements. Consume it to recover Health and Stamina in full, and cure all current debilitations.
Stability Extract

Stability Extract

Buff
0.25kg

A concoction of natural medicines fortified with magick. Drink it to reduce the chance of becoming afflicted with debilitations for a time.
Savagery Extract

Savagery Extract

Buff
0.25kg

A concoction of natural medicines fortified with magick. Drink it to boost your Strength and Magick for a period of time.
Stoutness Extract

Stoutness Extract

Buff
0.25kg

A concoction of natural medicines fortified with magick. Drink it to boost your Defense and Magick Defense for a period of time.
Eternal Wakestone

Eternal Wakestone

Special
0.5kg

A stone ensorceled with tremendous magick. When invoked, it restores any fallen in the vicinity of the holder to life.
Wakestone

Wakestone

Special
0.3kg

A stone ensorceled with miraculous magick. Formed of Wakestone shards, it holds the power to restore the dead to life.
Wakestone Shard

Wakestone Shard

Special
0.1kg

A fragment ensorceled with miraculous magick. Gather three to form a Wakestone, which can restore the dead to life.
Dragon's Gaze

Dragon's Gaze

Special
0.2kg

A fossilized dragon's eye. Bears the power to locate Wakestone shards and note their location on your map.
Ferrystone

Ferrystone

Special
0.1kg

A stone that can instantly spirit the user back to the location of a set Portcrystal.
Portcrystal

Portcrystal

Special
2kg

A marker to be placed anywhere one might wish to return; use of a Ferrystone will transport you there in an instant.
Bunch of Flowers

Bunch of Flowers

Special
0.2kg

A bunch of flowers, gorgeously arranged. When offered as a gift, it deepens the bond between giver and receiver.
Lantern Oil

Lantern Oil

Special
0.1kg

Fuel for a portable lantern. Slowly consumed while the lantern is lit.
Lantern (Fueled)

Lantern (Fueled)

Special
1kg

A lantern that can be worn at the waist to brighten one's surroundings with every step. Currently has plenty of oil.
Lantern (Half-Full)

Lantern (Half-Full)

Special
0.95kg

A lantern that can be worn at the waist to brighten one's surroundings with every step. Currently about half full of oil.
Lantern (Near-Empty)

Lantern (Near-Empty)

Special
0.91kg

A lantern that can be worn at the waist to brighten one's surroundings with every step. Only a little oil remains within.
Lantern (No Fuel)

Lantern (No Fuel)

Special
0.9kg

A lantern that can be worn at the waist to brighten one's surroundings with every step. Cannot currently be lit, as it is empty of oil.
Sealing Phial

Sealing Phial

Special
0.5kg

A phial with a remarkable interior. It boasts the unnerving ability to swallow people up, allowing them to be carried about with ease.
Sealing Phial (Contains Person)

Sealing Phial (Contains Person)

Special
3kg

A phial with a remarkable interior. It currently holds a certain individual, who can be released if the phial is broken.
Harpysnare Smoke Beacon

Harpysnare Smoke Beacon

Special
0.2kg

A smoke beacon that emits a scent enticing to harpies. When lit in certain locations, any harpies within range will flock near.
1 G

1 G

Special
0.01kg

Preserved Medusa Head

Preserved Medusa Head

Special
1kg

The severed head of a medusa. Cut from the beast at the height of its strength, its petrifying glare is nigh as potent as if it yet lived.
Medusa Head

Medusa Head

Special
1kg

The severed head of a medusa. Its power of petrification remains in full.
Withered Medusa Head

Withered Medusa Head

Special
0.8kg

The severed head of a medusa. Time has taken its toll, and its petrifying power will soon be lost.
Decayed Medusa Head

Decayed Medusa Head

Special
0.5kg

The severed head of a medusa. Reduced to a decayed husk, not a shred of its petrifying power remains.
Modest Camping Kit

Modest Camping Kit

Special
7kg

A kit that can be used to set up camp at suitable locations. Inexpensive and lightweight, but liable to collapse if attacked by monsters.
Mundane Camping Kit

Mundane Camping Kit

Special
7kg

A kit that can be used to set up camp at suitable locations. Equipped to serve its basic purpose and naught more.
Grass-Patterned Camping Kit

Grass-Patterned Camping Kit

Special
6kg

A kit that can be used to set up camp at suitable locations. Particularly sturdy against monsters that prowl Vermundian soil.
Sand-Patterned Camping Kit

Sand-Patterned Camping Kit

Special
6kg

A kit that can be used to set up camp at suitable locations. Particularly sturdy against monsters that prowl Battahli soil.
Elite Camping Kit

Elite Camping Kit

Special
4kg

A kit that can be used to set up camp at suitable locations. High quality and lightweight, it stands up well against monster attacks.
Withered Branches

Withered Branches

Special
0.05kg

A branch of solid wood, pliant enough to serve in the making of arrows.
Art of Metamorphosis

Art of Metamorphosis

Special
0.05kg

A special tome that allows the Arisen to edit their own appearance or the appearance of a pawn. One use only. Can be used when visiting a barberie.
Exquisite Dried Meat

Exquisite Dried Meat

Heal
0.25kg

A piece of meat from a rare beast, dried to condense its flavor. Consume it to recover a fair amount of Health.
Exquisite Dried Fish

Exquisite Dried Fish

Heal
0.2kg

A rare breed of fish, dried to condense its flavor. Consume it to recover a fair amount of Health.
Exquisite Dried Spud

Exquisite Dried Spud

Heal
0.15kg

A rare variety of tuber, dried to preserve its nutrients. Consume it to recover a fair amount of Stamina.
Woodland Wordsmith's Tome

Woodland Wordsmith's Tome

PawnSkill
0.2kg

A tome that grants a pawn the Woodland Wordsmith specialization, allowing those in the pawn's company to comprehend Elvish.
Chirurgeon's Tome

Chirurgeon's Tome

PawnSkill
0.2kg

A tome that grants a pawn the Chirurgeon specialization, allowing them to use curatives on the Arisen and other allies on their own initiative.
Logistician's Tome

Logistician's Tome

PawnSkill
0.2kg

A tome that grants a pawn the Logistician specialization, allowing them to combine materials and move items between allies' packs as they see fit.
Hawker's Tome

Hawker's Tome

PawnSkill
0.2kg

A tome that grants a pawn the Hawker specialization, allowing them to offer to purchase some items from the inventory for a fair sum of gold.
Forager's Tome

Forager's Tome

PawnSkill
0.2kg

A tome that grants a pawn the Forager specialization, allowing them to mark the location of enhancement materials on the map.
Aphonite's Tome

Aphonite's Tome

PawnSkill
0.2kg

A tome that grants a pawn the Aphonite specialization, which ensures that they abstain from speaking, except under very select circumstances.
Explorer's Camping Kit

Explorer's Camping Kit

Special
5.5kg

A kit that can be used to set up camp at suitable locations. Efficient without being unduly weighty, it is favored by explorers traveling far afield.
Red Dye

Red Dye

Special
0.2kg

Dye sold at a cosmetics store in Battahl. Can be used to achieve a vibrant red pigment.
Green Dye

Green Dye

Special
0.2kg

Dye sold at a cosmetics store in Battahl. Can be used to achieve a vivid green pigment.
Blue Dye

Blue Dye

Special
0.2kg

Dye sold at a cosmetics store in Battahl. Can be used to achieve a striking blue pigment.
Yellow Dye

Yellow Dye

Special
0.2kg

Dye sold at a cosmetics store in Battahl. Can be used to achieve a radiant yellow pigment.
Purple Dye

Purple Dye

Special
0.2kg

Dye sold at a cosmetics store in Battahl. Can be used to achieve a rich purple pigment.
Blighting Arrow

Blighting Arrow

Arrow
0.1kg

A specially crafted arrow that adds to the target's blighted value. Expended when using Blighting Shot and Nocuous Shot.
Drenching Arrow

Drenching Arrow

Arrow
0.02kg

An arrow that adheres to the target and explodes after a time or if attacked, drenching the target. Expended when using Drenching Shot or Deluging Shot.
Tarring Arrow

Tarring Arrow

Arrow
0.02kg

An arrow that adheres to the target and explodes after a time or if attacked, tarring the target. Expended when using Tarring Shot or Incendiary Shot.
Explosive Arrow

Explosive Arrow

Arrow
0.02kg

An arrow that adheres to the target and explodes after a time or if attacked. Expended when using Exploding Shot or Erupting Shot.
Unmaking Arrow

Unmaking Arrow

Arrow
0.5kg

The ultimate arrow, said to kill instantly. (Note: Once fired, the game will automatically save, so choose your moment with due care.)
Emergent Vitality

Emergent Vitality

MagicBook
0.2kg

A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Anodyne, a healing spell.
Governing Soul

Governing Soul

MagicBook
0.2kg

A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Halidom, a spell that cures certain debilitations.
Prescribed Tranquility

Prescribed Tranquility

MagicBook
0.2kg

A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Solemnity, a silencing spell.
Threshing Blaze

Threshing Blaze

MagicBook
0.2kg

A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes High Salamander, a fire spell.
Winter's Path

Winter's Path

MagicBook
0.2kg

A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes High Frigor, an ice spell.
Fulgurous Lord

Fulgurous Lord

MagicBook
0.2kg

A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes High Levin, a lightning spell.
Igneous Melody

Igneous Melody

MagicBook
0.2kg

A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Fire Boon, which enchants weapons with fire.
Hiemal Euphony

Hiemal Euphony

MagicBook
0.2kg

A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Ice Boon, which enchants weapons with ice.
Thunderous Concord

Thunderous Concord

MagicBook
0.2kg

A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Lightning Boon, which enchants weapons with lightning.
Greenwarish

Greenwarish

Heal
0.1kg

A common herb, found throughout the land. Consume it to recover a small amount of Health.
Moonglow

Moonglow

Heal
0.1kg

A flower that emits a faint glow anight. Combine it with other materials to produce aught of use.
Pitywort

Pitywort

Heal
0.1kg

A detoxicating herb. Combine it with other materials to produce aught of use.
Morningtide

Morningtide

Heal
0.1kg

A tremendously bitter herb that cannot be consumed raw. Combine it with other materials to draw out its potent medicinal properties.
Grandpetal

Grandpetal

Heal
0.1kg

A flower with an invigorating aroma. Combine it with other materials to produce aught of use.
Goldthistle

Goldthistle

Heal
0.1kg

A flower with unique properties that can rapidly moisten the skin. Combine it with other materials to produce aught of use.
Syrupwort Leaf

Syrupwort Leaf

Heal
0.1kg

A wildflower leaf, rich in syrupy sap. Combine it with other materials to produce aught of use.
Soldier's Code

Soldier's Code

CustomSkill
0.2kg

A tome detailing an exceptional ability for fighters. Use it to learn Riotous Fury. The Arisen's main pawn will also receive the same effect.
Enchanter's Almanac

Enchanter's Almanac

CustomSkill
0.2kg

A tome detailing a remarkable spell for mages. Use it to learn Celestial Paean. The Arisen's main pawn will also receive the same effect.
Paladin's Enigmata

Paladin's Enigmata

CustomSkill
0.2kg

A tome detailing an exceptional ability for mystic spearhands. Use it to learn Wild Furie.
Pilferer's Handbook

Pilferer's Handbook

CustomSkill
0.2kg

A tome detailing an exceptional ability for thieves. Use it to learn Formless Feint. The Arisen's main pawn will also receive the same effect.
Legend's Opus

Legend's Opus

CustomSkill
0.2kg

A tome detailing an exceptional ability for thieves. Use it to learn Blades of the Pyre. The Arisen's main pawn will also receive the same effect.
Hunter's Secret

Hunter's Secret

CustomSkill
0.2kg

A tome detailing an exceptional ability for archers. Use it to learn Heavenly Shot. The Arisen's main pawn will also receive the same effect.
Champion's Fable

Champion's Fable

CustomSkill
0.2kg

A tome detailing an exceptional ability for warriors. Use it to learn Arc of Might. The Arisen's main pawn will also receive the same effect.
Myrddin's Chronicle

Myrddin's Chronicle

CustomSkill
0.2kg

A tome detailing a remarkable spell for sorcerers. Use it to learn Maelstrom. The Arisen's main pawn will also receive the same effect.
Conjurer's Jottings

Conjurer's Jottings

CustomSkill
0.2kg

A tome detailing a remarkable spell for sorcerers. Use it to learn Meteoron. The Arisen's main pawn will also receive the same effect.
Spellbow's Paradox

Spellbow's Paradox

CustomSkill
0.2kg

A tome detailing an exceptional ability for magick archers. Use it to learn Martyr's Bolt.
Theurgist's Rite

Theurgist's Rite

CustomSkill
0.2kg

A tome detailing an exceptional ability for tricksters. Use it to learn Dragon's Delusion.
Grandmaster's Path

Grandmaster's Path

CustomSkill
0.2kg

A tome detailing an exceptional ability for warfarers. Use it to learn Rearmament.
Rotten Soft-Boiled Egg

Rotten Soft-Boiled Egg

Heal
0.05kg

An egg cooked in the hot spring that lies near the volcanic crater. Assails the nose with a putrid odor.
Small Jewel

Small Jewel

Heal
0.15kg

A small jewel, stuck with stray threads. Likely once adorned a noble's coat or tunic.
Castle Floor Plan

Castle Floor Plan

Heal
0.15kg

Part of a floor plan detailing the allotment of certain rooms within Vernworth Castle. Minister Allard's quarters are clearly marked.
Makeshift Gaol Key

Makeshift Gaol Key

Special
0.01kg

A key to the gaol. Of relatively crude make, it will break after a single use.
Hallowed Orb

Hallowed Orb

Heal
0.15kg

A polished jewel, immaculate save for a slight scratch on its surface. It appears to have once been affixed to something.
Fruit Wine

Fruit Wine

Buff
0.05kg

A wine made by fermenting various fruits and wild berries. Delightfully tart and fragrant without overwhelming the palate.
Newt Liqueur

Newt Liqueur

Buff
0.05kg

The recipe for this rare liqueur is a closely guarded secret. Imbibing it grants the drinker a temporary burst of vigor, but is also said to cause side effects.
Gaol Key

Gaol Key

Quest
0.05kg

A key that grants access to the dungeons. Of sturdy make, it will serve as many times as needed.
Empowered Godsbane Blade

Empowered Godsbane Blade

Quest
0kg

The Godsbane blade, renewed with wyrmslife crystals. A unique form of godsway, it may prove to be indispensable. Cannot be equipped as a weapon.
Golden Trove Beetle

Golden Trove Beetle

Special
0.05kg

A rare beetle that glitters like gold. Consuming it increases the weight one can carry by 0.15 kg. The Arisen's main pawn can also receive the same effect.
Kindhearted Rift Incense

Kindhearted Rift Incense

Special
0.05kg

Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its gentle scent changes the pawn's voice and inclination to Kindhearted.
Calm Rift Incense

Calm Rift Incense

Special
0.05kg

Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its refreshing scent changes the pawn's voice and inclination to Calm.
Simple Rift Incense

Simple Rift Incense

Special
0.05kg

Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its sweet scent changes the pawn's voice and inclination to Simple.
Straightforward Rift Incense

Straightforward Rift Incense

Special
0.05kg

Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its spicy scent changes the pawn's voice and inclination to Straightforward.
Ambivalent Rift Incense

Ambivalent Rift Incense

Special
0.05kg

Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its mysterious scent gives the pawn a different inclination, and voice to match.
Wokestone

Wokestone

Special
0.3kg

A finely crafted counterfeit. Though similar to the genuine article, it does not share its function.
Wokestone Shard

Wokestone Shard

Special
0.1kg

A finely crafted counterfeit. Though similar to the genuine article, it does not share its function.
Ferristone

Ferristone

Special
0.2kg

A finely crafted counterfeit. Though similar to the genuine article, it does not share its function.
Partcrystal

Partcrystal

Special
2kg

A counterfeit crafted to exactly resemble the original in its outward aspect. The center is hollow and filled with a sort of liquid.
Ceiling Phial

Ceiling Phial

Special
0.5kg

A finely crafted counterfeit. Though similar to the genuine article, it does not share its function.
Unmasking Arrow

Unmasking Arrow

Arrow
0.5kg

A finely crafted counterfeit. Though similar to the genuine article, it does not share its function.
Soldier's Cord

Soldier's Cord

Special
0.2kg

A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, 'tis almost tempting to take a bite.
Enchanter's Alarm

Enchanter's Alarm

Special
0.2kg

A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, 'tis almost tempting to take a bite.
Paladin's Energizer

Paladin's Energizer

Special
0.2kg

A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, 'tis almost tempting to take a bite.
Pesterer's Handbook

Pesterer's Handbook

Special
0.2kg

A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, 'tis almost tempting to take a bite.
Legend's Hocus

Legend's Hocus

Special
0.2kg

A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, 'tis almost tempting to take a bite.
Hunter's Sonnet

Hunter's Sonnet

Special
0.2kg

A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, 'tis almost tempting to take a bite.
Champion's Foible

Champion's Foible

Special
0.2kg

A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, 'tis almost tempting to take a bite.
Myrddin's Cubicle

Myrddin's Cubicle

Special
0.2kg

A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, 'tis almost tempting to take a bite.
Conjurer's Jabberings

Conjurer's Jabberings

Special
0.2kg

A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, 'tis almost tempting to take a bite.
Spellbow's Parabola

Spellbow's Parabola

Special
0.2kg

A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, 'tis almost tempting to take a bite.
Theurgist's Rote

Theurgist's Rote

Special
0.2kg

A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, 'tis almost tempting to take a bite.
Grandmother's Path

Grandmother's Path

Special
0.2kg

A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, 'tis almost tempting to take a bite.
Eternal Wokestone

Eternal Wokestone

Special
0.5kg

A finely crafted counterfeit. Though similar to the genuine article, it does not share its function.
Golden Stove Beetle

Golden Stove Beetle

Special
0.05kg

A counterfeit crafted to exactly resemble the original in its outward aspect. Smells so delectable that one can hardly resist taking a nibble.
Dragon's Gauze

Dragon's Gauze

Special
0.2kg

A finely crafted counterfeit. Though similar to the genuine article, it does not share its function.
Wooden Wordsmith's Tome

Wooden Wordsmith's Tome

Special
0.2kg

A counterfeit crafted to exactly resemble the original in its outward aspect. Smells so delectable that one can hardly resist taking a nibble.
Surgeon's Tome

Surgeon's Tome

Special
0.2kg

A counterfeit crafted to exactly resemble the original in its outward aspect. Smells so delectable that one can hardly resist taking a nibble.
Logician's Tome

Logician's Tome

Special
0.2kg

A counterfeit crafted to exactly resemble the original in its outward aspect. Smells so delectable that one can hardly resist taking a nibble.
Gawker's Tome

Gawker's Tome

Special
0.2kg

A counterfeit crafted to exactly resemble the original in its outward aspect. Smells so delectable that one can hardly resist taking a nibble.
Forayer's Tome

Forayer's Tome

Special
0.2kg

A counterfeit crafted to exactly resemble the original in its outward aspect. Smells so delectable that one can hardly resist taking a nibble.
Aphony's Tome

Aphony's Tome

Special
0kg

A counterfeit crafted to exactly resemble the original in its outward aspect. Smells so delectable that one can hardly resist taking a nibble.
Salubrious Draught

Salubrious Draught

Heal
0.1kg

A nourishing restorative, common throughout the land. Consume it to recover a fair amount of Health.
Nomad's Dried Fruit

Nomad's Dried Fruit

Heal
0.1kg

A piece of indescribably delicious dried fruit that restores a fair amount of Health when consumed. Made by combining rare ingredients.
Mighty Roborant

Mighty Roborant

Heal
0.05kg

A pellet with impressive medicinal properties. Restores a great deal of Health and Stamina when consumed.
Exquisite Roborant

Exquisite Roborant

Heal
0.05kg

A pellet with outstanding medicinal properties. Its recipe is a closely guarded secret. Restores an astonishing amount of Health and Stamina.
Miracle Roborant

Miracle Roborant

Heal
0.05kg

A pellet with incredible medicinal properties. Its recipe is a closely guarded secret. Restores an astonishing amount of Health and Stamina.
Sunbloom

Sunbloom

Heal
0.1kg

A commonplace flower that flourishes across the land. Its petals retain the sun's warmth. Combine it with other materials to produce aught of use.
Noonbloom

Noonbloom

Heal
0.1kg

A rare variety of sunbloom, prized for its subtle hue. Combine it with other materials to produce aught of use.
Dried Flower

Dried Flower

Heal
0.05kg

A faded flower, bereft of the vitality it once possessed.
Hill Beech Bark

Hill Beech Bark

Heal
0.1kg

The bark of a hill beech, common across the land. Combine it with other materials to produce aught of use.
Cinnamon Bark

Cinnamon Bark

Heal
0.1kg

The fragrant bark of a tall tree. Combine it with other materials to produce aught of use.
Makeshift Treasure Chest Key

Makeshift Treasure Chest Key

Special
0.05kg

The key to a locked treasure chest. Of relatively crude make, it will break after a single use.