Items
Ripened Apple
Heal
0.15kg
An apple, ripe and ready for eating. Consume it to recover a small amount of Health.
Rotten Apple
Heal
0.15kg
An apple well past its prime. Consuming it restores Health, but also inflicts the blighted debilitation.
Ripened Grapes
Heal
0.15kg
A bunch of grapes, ripe and ready for eating. Consume them to recover a small amount of Health.
Rotten Grapes
Heal
0.15kg
A bunch of grapes well past its prime. Consuming them restores Health, but also inflicts the blighted debilitation.
Quince
Heal
0.15kg
A quince that grows in abundance in the wilds of Battahl, rarely seen in Vermund. Consume it to recover a bit of Health.
Ripened Quince
Heal
0.15kg
A Battahli quince, ripe and ready for eating. Consume it to recover a small amount of Health.
Rotten Quince
Heal
0.15kg
A Battahli quince well past its prime. Consuming it restores Health, but also inflicts the blighted debilitation.
Fig
Heal
0.15kg
A fig that grows in abundance in the wilds of Battahl, rarely seen in Vermund. Consume it to recover a bit of Health.
Ripened Fig
Heal
0.15kg
A Battahli fig, ripe and ready for eating. Consume it to recover a small amount of Health.
Rotten Fig
Heal
0.15kg
A Battahli fig well past its prime. Consuming it restores Health, but also inflicts the blighted debilitation.
Raspberry
Heal
0.15kg
A raspberry of the sort found in any meadow. Consume it to recover a bit of Health.
Ripened Raspberry
Heal
0.15kg
A raspberry, ripe and ready for eating. Consume it to recover a small amount of Health.
Rotten Raspberry
Heal
0.15kg
A raspberry well past its prime. Consuming it restores Health, but also inflicts the blighted debilitation.
Cranberry
Heal
0.15kg
A cranberry, plucked straight from the vine. Consume it to recover a bit of Health.
Ripened Cranberry
Heal
0.15kg
A cranberry, ripe and ready for eating. Consume it to recover a small amount of Health.
Rotten Cranberry
Heal
0.15kg
A cranberry well past its prime. Consuming it restores Health, but also inflicts the blighted debilitation.
Ripened Blueberry
Heal
0.15kg
A blueberry, ripe and ready for eating. Consume it to recover a small amount of Health.
Rotten Blueberry
Heal
0.15kg
A blueberry well past its prime. Consuming it restores Health, but also inflicts the blighted debilitation.
Ripened Strawberry
Heal
0.15kg
A strawberry, ripe and ready for eating. Consume it to recover a small amount of Health.
Rotten Strawberry
Heal
0.15kg
A strawberry well past its prime. Consuming it restores Health, but also inflicts the blighted debilitation.
Scrag of Beast
Heal
0.3kg
The edible flesh of a wild creature. Consume it to recover a small amount of Health.
Aged Scrag of Beast
Heal
0.3kg
A scrag of beast, grown flavorful with age. Consume it to recover a small amount of Health.
Rotten Scrag of Beast
Heal
0.3kg
A scrag of beast, turned rancid with age. Consuming it restores Health, but also inflicts the blighted debilitation.
Beast-Steak
Heal
0.3kg
The nutritious flesh of a wild creature. Consume it to recover a small amount of Health.
Aged Beast-Steak
Heal
0.3kg
A beast-steak, grown flavorful with age. Consume it to recover a small amount of Health.
Rotten Beast-Steak
Heal
0.3kg
A beast-steak, turned rancid with age. Consuming it restores Health, but also inflicts the blighted debilitation.
Shorefish
Heal
0.2kg
An exceptionally commonplace fish. Consume it to recover a small amount of Health.
Aged Shorefish
Heal
0.2kg
A shorefish, grown flavorful with age. Consume it to recover a small amount of Health.
Rotten Shorefish
Heal
0.2kg
A shorefish, turned rancid with age. Consuming it restores Health, but also inflicts the blighted debilitation.
Aged Tideswimmer
Heal
0.2kg
A tideswimmer, grown flavorful with age. Consume it to recover a small amount of Health.
Rotten Tideswimmer
Heal
0.2kg
A tideswimmer, turned rancid with age. Consuming it restores Health, but also inflicts the blighted debilitation.
Dried Fruit
Heal
0.1kg
A piece of fruit, dried to condense its flavor. Consume it to recover a fair amount of Health.
Fruit Roborant
Heal
0.05kg
A medicinal pellet containing bits of fruit. Consume it to recover a great deal of Health.
Fine Fruit Roborant
Heal
0.05kg
A pellet formed of condensed fruit nutrients. Consume it to recover an immense amount of Health.
Dried Meat
Heal
0.25kg
A scrag of beast, dried to condense its flavor. Consume it to recover a fair amount of Health.
Mincemeat Roborant
Heal
0.05kg
A medicinal pellet formed of minced meat. Consume it to recover a great deal of Health.
Fine Mincemeat Roborant
Heal
0.05kg
A medicinal pellet formed of quality minced meat. Consume it to recover an immense amount of Health.
Dried Fish
Heal
0.15kg
A fish, dried to condense its flavor. Consume it to recover a fair amount of Health.
Roe Roborant
Heal
0.05kg
A medicinal pellet formed of common fish eggs. Consume it to recover a great deal of Health.
Fine Roe Roborant
Heal
0.05kg
A medicinal pellet formed of fine fish eggs. Consume it to recover an immense amount of Health.
Harspud
Heal
0.2kg
A variety of tuber known to grow far and wide. Consume it to recover a small amount of Stamina.
Ripened Harspud
Heal
0.2kg
A ripened harspud, grown more nutritious with age. Consume it to recover a small amount of Stamina.
Rotten Harspud
Heal
0.2kg
A harspud well past its prime. Consuming it restores Stamina, but also inflicts the blighted debilitation.
Princess Harspud
Heal
0.2kg
A highly nutritious variety of tuber known to grow far and wide. Consume it to recover a small amount of Stamina.
Ripened Princess Harspud
Heal
0.2kg
A princess harspud, ripened and grown even more nutritious with age. Consume it to recover a small amount of Stamina.
Rotten Princess Harspud
Heal
0.2kg
A princess harspud well past its prime. Consuming it restores Stamina, but also inflicts the blighted debilitation.
Dried Spud
Heal
0.15kg
A vegetable, dried to preserve its nutrients. Consume it to recover a fair amount of Stamina.
Harspud Roborant
Heal
0.05kg
A nutritious pellet formed of mashed harspuds. Consume it to recover a great deal of Stamina.
Fine Harspud Roborant
Heal
0.05kg
A highly nutritious pellet. Consume it to recover an immense amount of Stamina.
Detoxifying Decoction
Heal
0.1kg
A decoction that counteracts poisons and venoms. Use it to cure the blighted debilitation.
Waking Powder
Heal
0.1kg
A medicine replete with rousing elements. Use it to cure the sleep debilitation.
Quenching Syrup
Heal
0.1kg
A medicine containing cooling and fire-quelling elements. Use it to cure the caught fire and torched debilitations.
Warming Salve
Heal
0.1kg
A salve that raises the body's temperature. Use it to cure frostbite or the ice-bound debilitation.
Sobering Tonic
Heal
0.1kg
A medicine made with various ingredients that stimulate the mind. Use it to cure the unconscious debilitation.
Panacea
Heal
0.1kg
A tonic known to heal any and all ailments. Consume it to recover an astonishing amount of both Stamina and Health, and cure all current debilitations.
Parching Concoction
Heal
0.1kg
A medicine that, when taken, has the curious effect of drying up any excess water on the drinker's skin. Use it to cure the drenched debilitation.
Wicking Remedy
Heal
0.1kg
A medicine that, when taken, has the curious effect of removing excess oils on the skin. Use it to cure the tarred debilitation.
Allheal Elixir
Heal
0.2kg
A precious elixir, decocted to concentrate its curative elements. Consume it to recover Health and Stamina in full, and cure all current debilitations.
Stability Extract
Buff
0.25kg
A concoction of natural medicines fortified with magick. Drink it to reduce the chance of becoming afflicted with debilitations for a time.
Savagery Extract
Buff
0.25kg
A concoction of natural medicines fortified with magick. Drink it to boost your Strength and Magick for a period of time.
Stoutness Extract
Buff
0.25kg
A concoction of natural medicines fortified with magick. Drink it to boost your Defense and Magick Defense for a period of time.
Eternal Wakestone
Special
0.5kg
A stone ensorceled with tremendous magick. When invoked, it restores any fallen in the vicinity of the holder to life.
Wakestone
Special
0.3kg
A stone ensorceled with miraculous magick. Formed of Wakestone shards, it holds the power to restore the dead to life.
Wakestone Shard
Special
0.1kg
A fragment ensorceled with miraculous magick. Gather three to form a Wakestone, which can restore the dead to life.
Dragon's Gaze
Special
0.2kg
A fossilized dragon's eye. Bears the power to locate Wakestone shards and note their location on your map.
Ferrystone
Special
0.1kg
A stone that can instantly spirit the user back to the location of a set Portcrystal.
Portcrystal
Special
2kg
A marker to be placed anywhere one might wish to return; use of a Ferrystone will transport you there in an instant.
Bunch of Flowers
Special
0.2kg
A bunch of flowers, gorgeously arranged. When offered as a gift, it deepens the bond between giver and receiver.
Lantern (Fueled)
Special
1kg
A lantern that can be worn at the waist to brighten one's surroundings with every step. Currently has plenty of oil.
Lantern (Half-Full)
Special
0.95kg
A lantern that can be worn at the waist to brighten one's surroundings with every step. Currently about half full of oil.
Lantern (Near-Empty)
Special
0.91kg
A lantern that can be worn at the waist to brighten one's surroundings with every step. Only a little oil remains within.
Lantern (No Fuel)
Special
0.9kg
A lantern that can be worn at the waist to brighten one's surroundings with every step. Cannot currently be lit, as it is empty of oil.
Sealing Phial
Special
0.5kg
A phial with a remarkable interior. It boasts the unnerving ability to swallow people up, allowing them to be carried about with ease.
Sealing Phial (Contains Person)
Special
3kg
A phial with a remarkable interior. It currently holds a certain individual, who can be released if the phial is broken.
Harpysnare Smoke Beacon
Special
0.2kg
A smoke beacon that emits a scent enticing to harpies. When lit in certain locations, any harpies within range will flock near.
Preserved Medusa Head
Special
1kg
The severed head of a medusa. Cut from the beast at the height of its strength, its petrifying glare is nigh as potent as if it yet lived.
Withered Medusa Head
Special
0.8kg
The severed head of a medusa. Time has taken its toll, and its petrifying power will soon be lost.
Decayed Medusa Head
Special
0.5kg
The severed head of a medusa. Reduced to a decayed husk, not a shred of its petrifying power remains.
Modest Camping Kit
Special
7kg
A kit that can be used to set up camp at suitable locations. Inexpensive and lightweight, but liable to collapse if attacked by monsters.
Mundane Camping Kit
Special
7kg
A kit that can be used to set up camp at suitable locations. Equipped to serve its basic purpose and naught more.
Grass-Patterned Camping Kit
Special
6kg
A kit that can be used to set up camp at suitable locations. Particularly sturdy against monsters that prowl Vermundian soil.
Sand-Patterned Camping Kit
Special
6kg
A kit that can be used to set up camp at suitable locations. Particularly sturdy against monsters that prowl Battahli soil.
Elite Camping Kit
Special
4kg
A kit that can be used to set up camp at suitable locations. High quality and lightweight, it stands up well against monster attacks.
Withered Branches
Special
0.05kg
A branch of solid wood, pliant enough to serve in the making of arrows.
Art of Metamorphosis
Special
0.05kg
A special tome that allows the Arisen to edit their own appearance or the appearance of a pawn. One use only. Can be used when visiting a barberie.
Exquisite Dried Meat
Heal
0.25kg
A piece of meat from a rare beast, dried to condense its flavor. Consume it to recover a fair amount of Health.
Exquisite Dried Fish
Heal
0.2kg
A rare breed of fish, dried to condense its flavor. Consume it to recover a fair amount of Health.
Exquisite Dried Spud
Heal
0.15kg
A rare variety of tuber, dried to preserve its nutrients. Consume it to recover a fair amount of Stamina.
Woodland Wordsmith's Tome
PawnSkill
0.2kg
A tome that grants a pawn the Woodland Wordsmith specialization, allowing those in the pawn's company to comprehend Elvish.
Chirurgeon's Tome
PawnSkill
0.2kg
A tome that grants a pawn the Chirurgeon specialization, allowing them to use curatives on the Arisen and other allies on their own initiative.
Logistician's Tome
PawnSkill
0.2kg
A tome that grants a pawn the Logistician specialization, allowing them to combine materials and move items between allies' packs as they see fit.
Hawker's Tome
PawnSkill
0.2kg
A tome that grants a pawn the Hawker specialization, allowing them to offer to purchase some items from the inventory for a fair sum of gold.
Forager's Tome
PawnSkill
0.2kg
A tome that grants a pawn the Forager specialization, allowing them to mark the location of enhancement materials on the map.
Aphonite's Tome
PawnSkill
0.2kg
A tome that grants a pawn the Aphonite specialization, which ensures that they abstain from speaking, except under very select circumstances.
Explorer's Camping Kit
Special
5.5kg
A kit that can be used to set up camp at suitable locations. Efficient without being unduly weighty, it is favored by explorers traveling far afield.
Red Dye
Special
0.2kg
Dye sold at a cosmetics store in Battahl. Can be used to achieve a vibrant red pigment.
Green Dye
Special
0.2kg
Dye sold at a cosmetics store in Battahl. Can be used to achieve a vivid green pigment.
Blue Dye
Special
0.2kg
Dye sold at a cosmetics store in Battahl. Can be used to achieve a striking blue pigment.
Yellow Dye
Special
0.2kg
Dye sold at a cosmetics store in Battahl. Can be used to achieve a radiant yellow pigment.
Purple Dye
Special
0.2kg
Dye sold at a cosmetics store in Battahl. Can be used to achieve a rich purple pigment.
Blighting Arrow
Arrow
0.1kg
A specially crafted arrow that adds to the target's blighted value. Expended when using Blighting Shot and Nocuous Shot.
Drenching Arrow
Arrow
0.02kg
An arrow that adheres to the target and explodes after a time or if attacked, drenching the target. Expended when using Drenching Shot or Deluging Shot.
Tarring Arrow
Arrow
0.02kg
An arrow that adheres to the target and explodes after a time or if attacked, tarring the target. Expended when using Tarring Shot or Incendiary Shot.
Explosive Arrow
Arrow
0.02kg
An arrow that adheres to the target and explodes after a time or if attacked. Expended when using Exploding Shot or Erupting Shot.
Unmaking Arrow
Arrow
0.5kg
The ultimate arrow, said to kill instantly. (Note: Once fired, the game will automatically save, so choose your moment with due care.)
Emergent Vitality
MagicBook
0.2kg
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Anodyne, a healing spell.
Governing Soul
MagicBook
0.2kg
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Halidom, a spell that cures certain debilitations.
Prescribed Tranquility
MagicBook
0.2kg
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Solemnity, a silencing spell.
Threshing Blaze
MagicBook
0.2kg
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes High Salamander, a fire spell.
Winter's Path
MagicBook
0.2kg
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes High Frigor, an ice spell.
Fulgurous Lord
MagicBook
0.2kg
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes High Levin, a lightning spell.
Igneous Melody
MagicBook
0.2kg
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Fire Boon, which enchants weapons with fire.
Hiemal Euphony
MagicBook
0.2kg
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Ice Boon, which enchants weapons with ice.
Thunderous Concord
MagicBook
0.2kg
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Lightning Boon, which enchants weapons with lightning.
Greenwarish
Heal
0.1kg
A common herb, found throughout the land. Consume it to recover a small amount of Health.
Moonglow
Heal
0.1kg
A flower that emits a faint glow anight. Combine it with other materials to produce aught of use.
Morningtide
Heal
0.1kg
A tremendously bitter herb that cannot be consumed raw. Combine it with other materials to draw out its potent medicinal properties.
Grandpetal
Heal
0.1kg
A flower with an invigorating aroma. Combine it with other materials to produce aught of use.
Goldthistle
Heal
0.1kg
A flower with unique properties that can rapidly moisten the skin. Combine it with other materials to produce aught of use.
Syrupwort Leaf
Heal
0.1kg
A wildflower leaf, rich in syrupy sap. Combine it with other materials to produce aught of use.
Soldier's Code
CustomSkill
0.2kg
A tome detailing an exceptional ability for fighters. Use it to learn Riotous Fury. The Arisen's main pawn will also receive the same effect.
Enchanter's Almanac
CustomSkill
0.2kg
A tome detailing a remarkable spell for mages. Use it to learn Celestial Paean. The Arisen's main pawn will also receive the same effect.
Paladin's Enigmata
CustomSkill
0.2kg
A tome detailing an exceptional ability for mystic spearhands. Use it to learn Wild Furie.
Pilferer's Handbook
CustomSkill
0.2kg
A tome detailing an exceptional ability for thieves. Use it to learn Formless Feint. The Arisen's main pawn will also receive the same effect.
Legend's Opus
CustomSkill
0.2kg
A tome detailing an exceptional ability for thieves. Use it to learn Blades of the Pyre. The Arisen's main pawn will also receive the same effect.
Hunter's Secret
CustomSkill
0.2kg
A tome detailing an exceptional ability for archers. Use it to learn Heavenly Shot. The Arisen's main pawn will also receive the same effect.
Champion's Fable
CustomSkill
0.2kg
A tome detailing an exceptional ability for warriors. Use it to learn Arc of Might. The Arisen's main pawn will also receive the same effect.
Myrddin's Chronicle
CustomSkill
0.2kg
A tome detailing a remarkable spell for sorcerers. Use it to learn Maelstrom. The Arisen's main pawn will also receive the same effect.
Conjurer's Jottings
CustomSkill
0.2kg
A tome detailing a remarkable spell for sorcerers. Use it to learn Meteoron. The Arisen's main pawn will also receive the same effect.
Spellbow's Paradox
CustomSkill
0.2kg
A tome detailing an exceptional ability for magick archers. Use it to learn Martyr's Bolt.
Theurgist's Rite
CustomSkill
0.2kg
A tome detailing an exceptional ability for tricksters. Use it to learn Dragon's Delusion.
Grandmaster's Path
CustomSkill
0.2kg
A tome detailing an exceptional ability for warfarers. Use it to learn Rearmament.
Rotten Soft-Boiled Egg
Heal
0.05kg
An egg cooked in the hot spring that lies near the volcanic crater. Assails the nose with a putrid odor.
Small Jewel
Heal
0.15kg
A small jewel, stuck with stray threads. Likely once adorned a noble's coat or tunic.
Castle Floor Plan
Heal
0.15kg
Part of a floor plan detailing the allotment of certain rooms within Vernworth Castle. Minister Allard's quarters are clearly marked.
Makeshift Gaol Key
Special
0.01kg
A key to the gaol. Of relatively crude make, it will break after a single use.
Hallowed Orb
Heal
0.15kg
A polished jewel, immaculate save for a slight scratch on its surface. It appears to have once been affixed to something.
Fruit Wine
Buff
0.05kg
A wine made by fermenting various fruits and wild berries. Delightfully tart and fragrant without overwhelming the palate.
Newt Liqueur
Buff
0.05kg
The recipe for this rare liqueur is a closely guarded secret. Imbibing it grants the drinker a temporary burst of vigor, but is also said to cause side effects.
Gaol Key
Quest
0.05kg
A key that grants access to the dungeons. Of sturdy make, it will serve as many times as needed.
Empowered Godsbane Blade
Quest
0kg
The Godsbane blade, renewed with wyrmslife crystals. A unique form of godsway, it may prove to be indispensable. Cannot be equipped as a weapon.
Golden Trove Beetle
Special
0.05kg
A rare beetle that glitters like gold. Consuming it increases the weight one can carry by 0.15 kg. The Arisen's main pawn can also receive the same effect.
Kindhearted Rift Incense
Special
0.05kg
Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its gentle scent changes the pawn's voice and inclination to Kindhearted.
Calm Rift Incense
Special
0.05kg
Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its refreshing scent changes the pawn's voice and inclination to Calm.
Simple Rift Incense
Special
0.05kg
Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its sweet scent changes the pawn's voice and inclination to Simple.
Straightforward Rift Incense
Special
0.05kg
Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its spicy scent changes the pawn's voice and inclination to Straightforward.
Ambivalent Rift Incense
Special
0.05kg
Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its mysterious scent gives the pawn a different inclination, and voice to match.
Wokestone
Special
0.3kg
A finely crafted counterfeit. Though similar to the genuine article, it does not share its function.
Wokestone Shard
Special
0.1kg
A finely crafted counterfeit. Though similar to the genuine article, it does not share its function.
Ferristone
Special
0.2kg
A finely crafted counterfeit. Though similar to the genuine article, it does not share its function.
Partcrystal
Special
2kg
A counterfeit crafted to exactly resemble the original in its outward aspect. The center is hollow and filled with a sort of liquid.
Ceiling Phial
Special
0.5kg
A finely crafted counterfeit. Though similar to the genuine article, it does not share its function.
Unmasking Arrow
Arrow
0.5kg
A finely crafted counterfeit. Though similar to the genuine article, it does not share its function.
Soldier's Cord
Special
0.2kg
A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, 'tis almost tempting to take a bite.
Enchanter's Alarm
Special
0.2kg
A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, 'tis almost tempting to take a bite.
Paladin's Energizer
Special
0.2kg
A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, 'tis almost tempting to take a bite.
Pesterer's Handbook
Special
0.2kg
A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, 'tis almost tempting to take a bite.
Legend's Hocus
Special
0.2kg
A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, 'tis almost tempting to take a bite.
Hunter's Sonnet
Special
0.2kg
A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, 'tis almost tempting to take a bite.
Champion's Foible
Special
0.2kg
A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, 'tis almost tempting to take a bite.
Myrddin's Cubicle
Special
0.2kg
A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, 'tis almost tempting to take a bite.
Conjurer's Jabberings
Special
0.2kg
A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, 'tis almost tempting to take a bite.
Spellbow's Parabola
Special
0.2kg
A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, 'tis almost tempting to take a bite.
Theurgist's Rote
Special
0.2kg
A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, 'tis almost tempting to take a bite.
Grandmother's Path
Special
0.2kg
A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, 'tis almost tempting to take a bite.
Eternal Wokestone
Special
0.5kg
A finely crafted counterfeit. Though similar to the genuine article, it does not share its function.
Golden Stove Beetle
Special
0.05kg
A counterfeit crafted to exactly resemble the original in its outward aspect. Smells so delectable that one can hardly resist taking a nibble.
Dragon's Gauze
Special
0.2kg
A finely crafted counterfeit. Though similar to the genuine article, it does not share its function.
Wooden Wordsmith's Tome
Special
0.2kg
A counterfeit crafted to exactly resemble the original in its outward aspect. Smells so delectable that one can hardly resist taking a nibble.
Surgeon's Tome
Special
0.2kg
A counterfeit crafted to exactly resemble the original in its outward aspect. Smells so delectable that one can hardly resist taking a nibble.
Logician's Tome
Special
0.2kg
A counterfeit crafted to exactly resemble the original in its outward aspect. Smells so delectable that one can hardly resist taking a nibble.
Gawker's Tome
Special
0.2kg
A counterfeit crafted to exactly resemble the original in its outward aspect. Smells so delectable that one can hardly resist taking a nibble.
Forayer's Tome
Special
0.2kg
A counterfeit crafted to exactly resemble the original in its outward aspect. Smells so delectable that one can hardly resist taking a nibble.
Aphony's Tome
Special
0kg
A counterfeit crafted to exactly resemble the original in its outward aspect. Smells so delectable that one can hardly resist taking a nibble.
Salubrious Draught
Heal
0.1kg
A nourishing restorative, common throughout the land. Consume it to recover a fair amount of Health.
Nomad's Dried Fruit
Heal
0.1kg
A piece of indescribably delicious dried fruit that restores a fair amount of Health when consumed. Made by combining rare ingredients.
Mighty Roborant
Heal
0.05kg
A pellet with impressive medicinal properties. Restores a great deal of Health and Stamina when consumed.
Exquisite Roborant
Heal
0.05kg
A pellet with outstanding medicinal properties. Its recipe is a closely guarded secret. Restores an astonishing amount of Health and Stamina.
Miracle Roborant
Heal
0.05kg
A pellet with incredible medicinal properties. Its recipe is a closely guarded secret. Restores an astonishing amount of Health and Stamina.
Sunbloom
Heal
0.1kg
A commonplace flower that flourishes across the land. Its petals retain the sun's warmth. Combine it with other materials to produce aught of use.
Noonbloom
Heal
0.1kg
A rare variety of sunbloom, prized for its subtle hue. Combine it with other materials to produce aught of use.
Hill Beech Bark
Heal
0.1kg
The bark of a hill beech, common across the land. Combine it with other materials to produce aught of use.
Cinnamon Bark
Heal
0.1kg
The fragrant bark of a tall tree. Combine it with other materials to produce aught of use.
Makeshift Treasure Chest Key
Special
0.05kg
The key to a locked treasure chest. Of relatively crude make, it will break after a single use.